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Communication Services · Electronic Gaming & Multimedia · SE

Hacksaw HACK

kr57.85 · close of Nov 6, 2026

High-margin digital content licensing compounds only when regulatory barriers endure and reinvestment earns returns above the cost of capital.

AI score · Below average · analysis Sep 30, 2026
3.6 of 10

Risk and Business model hold this up; Optionality is the soft spot.

Moat4.0
Management3.0
Valuation2.0
Risk · 10 = lowest5.0
Business model5.0
Optionality2.0
Fair value
AI fair value
kr85.89
as of Nov 10, 2026
Base case
kr81.97
the single most likely path
Analyst consensus
—
12-month target
Price
kr57.85
price 33% below the AI fair value

The price needs 4.0% growth a year for ten years. The AI thinks 2.0% is achievable, at a 65.0% margin.

Hacksaw prints very high margins on its slot games and servers, but the market is already pricing in a steep revenue decline. Even after adjusting for its lending book, the company needs only modest growth to justify today's price—yet analysts see contraction and the business shows poor returns on the capital it reinvests. The result is a valuation that leaves little margin of safety once replication risk and dilution are considered.

The business

Hacksaw AB (publ) operates as a B2B technology platform and game development company in Sweden and Czech Republic. It develops and distributes games comprising digital slots, scratch cards, and instant win games for private and state-owned iGaming operators, as well as develops remote gaming servers. The company was incorporated in 2017 and is based in Stockholm, Sweden.

Last report Nov 3, 2026 · next Feb 16, 2027

Write why this business works, set your own fair value, and let the briefing speak only when a rule you wrote is crossed.

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General investment analysis · not personalized advice · the figures carry their dates